Several employees at the company behind the Grand Theft Auto video games were unexpectedly dismissed, as per a Canadian worker who was one of those let go last autumn.
The employee expressed being caught off guard, stating they were completely surprised by the situation. The individual, who requested anonymity out of concern for potential repercussions, shared that three game developers from Rockstar Toronto (located in Oakville, Ont.) were terminated. On the same day, thirty-one Rockstar employees in the U.K. were also fired for alleged “gross misconduct” and disclosure of company secrets.
The president of the Independent Workers’ Union of Great Britain (IWGB) labeled the firings as a severe act of union interference within the gaming industry. This incident has reignited discussions about unionization in an industry known for its resistance to such initiatives, despite reports of employee burnout from excessive overtime and numerous layoffs.
According to the terminated employee, the dismissals were based on accusations of violating a non-disclosure agreement all employees are required to sign. The workers were escorted out of the building immediately after being informed of their termination.
Representatives from Take-Two Interactive, Rockstar’s parent company, did not respond to CBC News’ inquiries regarding the Canadian employees’ dismissals.
The staff organizer at Communications Workers of America (CWA) Canada questioned the validity of Rockstar’s claims against the fired workers, emphasizing the lack of evidence provided. The workers were part of an online group on Discord that discussed unionization and working conditions.
The former employee highlighted that the terminated workers came from various departments and had different levels of seniority, with their only commonality being membership in the Discord group. The individual stressed that discussing workplace conditions is not illegal and expressed disappointment in Rockstar’s actions, suggesting they create a climate of fear that discourages open dialogue on labor issues and union involvement.
The culture of long working hours, known as “crunch,” has been a longstanding issue in the video game industry. Previous reports have shed light on the demanding work conditions at Rockstar, with employees facing intense schedules leading up to game releases.
Efforts towards unionization have gained momentum in the gaming sector, with other studios such as Id Software and Ubisoft Halifax voting for union representation. The fired worker remains hopeful that more game studios, including Rockstar, will embrace unionization in the future to improve working conditions.
The former Rockstar employee expressed a desire for reinstatement, emphasizing the passion and dedication of the dismissed workers to create top-quality games. The individual underscored the collective aspiration to contribute positively to the gaming industry.

